dota英雄多种多样,有些英雄善于在前期确立优势,有些擅长在后期力挽狂澜。然而得益于目前版本的机制,游戏的过程更加瞬息万变,有一些英雄前期能够打爆对面,秀翻全场。可是一旦游戏进行到后期,这些英雄就有些无力回天。很容易被翻盘,那么来看看有哪些英雄吧
英雄连2有的玩家说画面、声音以及游戏卡等影响了游戏,那么我们可以自己动手在文本中修改以上这些内容,修改之后可以让游戏更加流畅,下面是修改方法
关于阴影、后期处理、声音质量的文本修改方法
打开设置没看到取消阴影, 因为想把画质开高,就改txt了.
文件位置:win7我的文档里: C:\Users\Administrator\Documents\My Games\Company of Heroes 2
文件名: configuration_system
只改value= #别改valuetype
configuration = { [1] = { setting = "window", value = 0, valueType = 1, }, [2] = { setting = "shadows", 阴影.改成0就没了 value = 0, valueType = 2, }, [4] = { setting = "postprocessing", 后期处理,改成0就没了 value = 0, valueType = 1, }, [5] = { setting = "mousescroll", value = 128, valueType = 2, }, [6] = { setting = "refreshratedenominator", value = 1000, valueType = 2, }, [7] = { setting = "musicvolume", value = 255, valueType = 2, }, [9] = { setting = "soundquality", 声音质量 0~2 value = 2, valueType = 2, }, [11] = { setting = "graphicsquality", 画质, 0~5 value = 5, valueType = 2, }, [12] = { setting = "modeldetail", 模型细节 value = 511, valueType = 2, }, [13] = { setting = "soundreverb", value = 2, valueType = 2, }, [14] = { setting = "effectsfidelity", 特效, 0 ~ 3 value = 3, valueType = 2, }, [15] = { setting = "keyscroll", value = 128, valueType = 2, }, [16] = { setting = "texturedetail", 画质细节, 我之前调了个1感觉没什么区别... value = 0, valueType = 2, }, [17] = { setting = "worldviewquality", 世界视角的画质, 0~2 value = 2, valueType = 2, }, [21] = { setting = "physics", 物理效果, 0~3 value = 3, valueType = 2, }, [22] = { setting = "reflections", 反射(指的就是水吧), 0~1 value = 1, valueType = 1, }, [23] = { setting = "sfxvolume", value = 255, valueType = 2, }, [25] = { setting = "width", value = 1680, valueType = 2, }, [26] = { setting = "verticalsync", 同步 value = 0, valueType = 2, }, [27] = { setting = "ambocclquality", 环境光反射 value = 2, valueType = 2, }, [28] = { setting = "soundfrequency", value = 44100, valueType = 2, }, [30] = { setting = "shrubsdetail", 花花草草,我不知道极限是几... value = 1, valueType = 2, }, [31] = { setting = "shaderquality", 著色器, 依旧不知上限是几 value = 1, valueType = 2, }, [33] = { setting = "mastervolume", value = 255, valueType = 2, }, [34] = { setting = "screengamma", value = 3, valueType = 2, }, [35] = { setting = "soundconfig", value = 7, valueType = 2, }, [37] = { setting = "raindetail", 雨的效果 value = 2, valueType = 2, }, [38] = { setting = "antialiasing", 抗锯齿 value = 0, valueType = 2, }, [39] = { setting = "height", value = 1050, valueType = 2, }, [40] = { setting = "modelquality", 模型画质, 应该可以高于1的吧,有兴趣的试试. value = 1, valueType = 2, }, [41] = { setting = "effectsdensity", 效果密度, 0~3 value = 3, valueType = 2, }, [42] = { setting = "terraindetail", 地形细节, 0~3 value = 3, valueType = 2, }, [43] = { setting = "speechvolume", value = 255, valueType = 2, }, [44] = { setting = "snowdetail", 雪, 如果没猜错,应该是 0~3. value = 2, valueType = 2, }, [45] = { setting = "soundvoices", value = 128, valueType = 2, }, [46] = { setting = "refreshratenumerator", value = 59954, valueType = 2, },}version = 1010